Dedicated Minecraft Feed the Beast – Beyond Server

I decided to change over to a FTB Beyond dedicated server last week.  It’s up and running and I’m enjoying myself on it.  If anyone’s interested in joining me on this server, then leave a comment with your character name and I’ll add you to the whitelist and give you a note of the server address.

I have one additional MOD added onto the server called Auto Sapling.

Immersive Engineering

Visual Studio 2017 is now available

Visual Studio 2017 is now available for download :_) Just finished upgrading my Visual Studio 2015 Community edition to the Visual Studio 2017 Community edition on my main PC. Unity3D all working with it still :_) Still got to update the setup on the laptop.

Unity, and more Unity

Been working away on various Unity3D courses over the past few months.  Feel like I now have a good grasp of things.

Minecraft Resonant Rise Private Server

We have a Resonant Rise v3.4.0.1 private server setup here.  If anyone’s interested on playing on it, then drop me an email with your Minecraft character name and I’ll send you details and whitelist you.

Edit:  Okay well it seems we’ve decided to change to an Unabridged server instead.  It’s also got the Ancient Warfare mod installed.

Blender Course

Okay well I finished off the Complete Unity Developer course yesterday, so have decided to move onto the Blender Course from the same people, since they tie that into Unity during this course.  Never used Blender before, but always wanted to learn how to use it.  So here goes…

Planning on recreating some small classic games in Unity, myself just to get more of a feel for developing games, before I start on the ideas I have for my own games.

 

Unity 3D – Basic networking

Have caught up to where Quill18Creates is at just now, so went back to my Udemy Unity3D course which has started to show you the basic of networking in games.  Here’s the first little build, showing a host server with a single cube followed by the client connecting to the host, then you can move the cube about on the host and it updates the position of the cube on the client as well :_)  It all looks very easy in Unity 3D compared to what I thought it was going to be like.  Apologies for not showing the mouse moving, just found the option in Bandicam to show that after I’d recorded it.

Unity3D Pathfinding

Okay well I’ve been following the Quill18Creates series of videos on developing a Base Building game in Unity3D.  He’s really good at explaining various techniques in writing games.  Been doing following the videos on Pathfinding today as well as typing in all the code as he does when I’m watching the videos.  Here’s the current state of the project as it is on my laptop just now.

Got a preset few rooms being generated with the test button (top left), then you can queue up walls to be built by the AI character.  He now doesn’t just move straight towards the job location going through walls etc.  but actually works out a path around all the new walls that you place down.

He explained it all so well, I now understand the principles behind it for future :_)

He used the A* Search Algorithm in this case.

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