All posts by Keith Linfoot

Unity 3D – So far so good…

Did some more of the Unity 3D course last night.  The 10 pin bowling game they’re getting you to make is coming along nicely, as can be seen in the little bit of footage I recorded today.

Back to Unity3D

Well after having to take a long hiatus from doing the Unity3D course I started.  I went back to it and from the very start again.  I’ve finally caught up to where I’d gotten to before, last week, so now starting on the first 3D game on the course.  A 10 pin bowling type game.  Going well so far :_)

10-pin bowling

Youtube videos

Apologies for the Youtube widget on the right hand side not working.  Have tried to get it going without any success so far.  It used to work 🙁

Rimworld and other mentions

Just got myself the scifi colony game, Rimworld.  I’ve not had a shot of it yet, but bought it since my son said it was very good and it mentioned having been inspired partly by Dwarf Fortress.  So that was another good reason to get it.

I thought I might start recording a new YouTube series of myself playing this, without ever having given it a go before.  Any thoughts?

I see Tarn Adams of Dwarf Fortress fame is starting to look into adding taverns into the game.  Looking forward to that addition a lot.

Still playing Styx: Master of Shadows a lot really enjoying this game.  It’s my most played game on Steam just now, trying to finish it off so I can start on another game, since it seems the be the only thing I sit down and play just now.  I think I’m about 64% the way through it and clocked up 49 hours so far playing it.

Dwarf Fortressing…

Right, well, I spent yesterday evening, working backwards through the backups of the save game from Episode 3, which I’d updated as each version came out.  Found that the 0.40.16 one did’t crash after the caravan departs the map, so copied that up to the next version and played to the stage where it was crashing, if it worked then I copied it to the next and so on.  But always going back to the 0.40.16 save game and redoing the actions I’d done.

Eventually I got the save working with 0.40.23, the latest Starter Pack version so I’m happy now to start recording again :_)

….More Crash and Bang…

After a further 2 crashes I’ve finished recording the second episode that I planned to record this morning.  I think I’ll go back to using version 0.40.19 and get the fort back up to where this second episode finishes at and hopefully it’ll be crash free.  If that works, then I’ll stick with that version for recording this series and not update Dwarf Fortress until this fortress falls into decline.