All posts by Keith Linfoot

Unity 3D – Basic networking

Have caught up to where Quill18Creates is at just now, so went back to my Udemy Unity3D course which has started to show you the basic of networking in games.  Here’s the first little build, showing a host server with a single cube followed by the client connecting to the host, then you can move the cube about on the host and it updates the position of the cube on the client as well :_)  It all looks very easy in Unity 3D compared to what I thought it was going to be like.  Apologies for not showing the mouse moving, just found the option in Bandicam to show that after I’d recorded it.

Unity3D Pathfinding

Okay well I’ve been following the Quill18Creates series of videos on developing a Base Building game in Unity3D.  He’s really good at explaining various techniques in writing games.  Been doing following the videos on Pathfinding today as well as typing in all the code as he does when I’m watching the videos.  Here’s the current state of the project as it is on my laptop just now.

Got a preset few rooms being generated with the test button (top left), then you can queue up walls to be built by the AI character.  He now doesn’t just move straight towards the job location going through walls etc.  but actually works out a path around all the new walls that you place down.

He explained it all so well, I now understand the principles behind it for future :_)

He used the A* Search Algorithm in this case.

Unity 3D – Quill18

Quill18 who’s Youtube channel I follow, also has a second channel called Quill18Creates where he does tutorials on creating games using Unity 3D.

He’s got an excellent base building tutorial series that he’s still recording, but it looks just the sort of thing I want to try my hand at, so I’ll be giving that series a watch.