Category Archives: Unity 3D

Unity, and more Unity

Been working away on various Unity3D courses over the past few months.  Feel like I now have a good grasp of things.

New Kickstarter Course for Unity

The guys that did the Complete Unity Developer Course have just launched a new Kickstarter for a Complete RPG game in Unity course:

https://www.kickstarter.com/projects/bentristem/your-ideal-rpg-make-a-complete-role-playing-game-i?ref=thanks_share

I’ve put in my pledge for them since they’re courses are really good.

Blender Course

Okay well I finished off the Complete Unity Developer course yesterday, so have decided to move onto the Blender Course from the same people, since they tie that into Unity during this course.  Never used Blender before, but always wanted to learn how to use it.  So here goes…

Planning on recreating some small classic games in Unity, myself just to get more of a feel for developing games, before I start on the ideas I have for my own games.

 

Unity 3D – Basic networking

Have caught up to where Quill18Creates is at just now, so went back to my Udemy Unity3D course which has started to show you the basic of networking in games.  Here’s the first little build, showing a host server with a single cube followed by the client connecting to the host, then you can move the cube about on the host and it updates the position of the cube on the client as well :_)  It all looks very easy in Unity 3D compared to what I thought it was going to be like.  Apologies for not showing the mouse moving, just found the option in Bandicam to show that after I’d recorded it.

Unity3D Pathfinding

Okay well I’ve been following the Quill18Creates series of videos on developing a Base Building game in Unity3D.  He’s really good at explaining various techniques in writing games.  Been doing following the videos on Pathfinding today as well as typing in all the code as he does when I’m watching the videos.  Here’s the current state of the project as it is on my laptop just now.

Got a preset few rooms being generated with the test button (top left), then you can queue up walls to be built by the AI character.  He now doesn’t just move straight towards the job location going through walls etc.  but actually works out a path around all the new walls that you place down.

He explained it all so well, I now understand the principles behind it for future :_)

He used the A* Search Algorithm in this case.