Unity 3D – Basic networking

Have caught up to where Quill18Creates is at just now, so went back to my Udemy Unity3D course which has started to show you the basic of networking in games.  Here’s the first little build, showing a host server with a single cube followed by the client connecting to the host, then you can move the cube about on the host and it updates the position of the cube on the client as well :_)  It all looks very easy in Unity 3D compared to what I thought it was going to be like.  Apologies for not showing the mouse moving, just found the option in Bandicam to show that after I’d recorded it.

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